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A smartphone glowing in a dark room — the modern habit loop in its purest form
Habits Apr 26, 2026 • 16 min read

Stop Wasting Your Time: A Field Guide to the Five Modern Habit Loops Eating Your Life

Spot the five sneaky habit loops wrecking your focus. Scrolling, texting spirals, dating churn, sugar hits, and obsession traps. And actually break them.

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Lee Foropoulos

Lee Foropoulos

16 min read

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Somewhere in your daily routine right now, there's a stretch of time you can't fully account for. You sat down to do something. You're now doing something else entirely. You didn't decide to change course. You just sort of arrived here, like a car that took the familiar exit before you remembered you were going somewhere different today.

That's not distraction. That's automation. And it's running more of your life than you think.

Psychologist Wendy Wood spent decades studying how humans actually behave, and the number she landed on is quietly staggering: roughly 43% of daily behaviour is habitual. Not chosen, not deliberated, not even noticed. Just executed, on cue, because the brain filed it under "solved" and moved on. You're not steering nearly as much as you believe you are.

This piece is a field guide to five specific modern habit loops that are eating your time, your attention, and occasionally your dignity. It's not a lecture. There's no worksheet at the end. The goal is recognition first, because you can't disrupt a loop you haven't named. Some of what follows will make you laugh. Some of it will make you slightly uncomfortable in the way that only accurate things can.

Your Brain Is Running Loops You Never Agreed To

The Habit You Didn't Choose

The brain is, at its core, an efficiency machine with a serious laziness streak. Every time you repeat a behaviour in a consistent context, your brain quietly drafts a memo: "We do this here now." No approval required. No signature needed. The memo goes into the filing cabinet and the next time the same context appears, the behaviour runs before the conscious mind has even finished its morning coffee.

43%
Proportion of daily behaviours that are habitual, not consciously chosen. From Wendy Wood's research published in Good Habits, Bad Habits

This is mostly useful. You don't want to consciously negotiate every tooth-brushing session or debate whether to buckle your seatbelt. Automation frees up cognitive bandwidth for things that actually need it. The problem arrives when the same mechanism that automates useful behaviours also automates destructive ones, and you're the last to notice because, by definition, you're not paying attention when the loop runs.

You're not steering nearly as much as you believe you are. The brain filed 43% of your day under "solved" before you woke up.

The five loops in this guide are modern ones. They didn't exist in their current form a generation ago. They were built, in several cases deliberately, to exploit the same wiring that makes habit formation useful in the first place.

Why Modern Life Is a Slot Machine Showroom

The five loops you're about to meet are: the vertical mile (endless scrolling), the 47-message lunch plan (texting instead of calling), the six-week romance (dating app churn), the sugar slot machine (sweets and candy), and one more that involves the way you catastrophise your way through your own inbox. Each one has a cue, a routine, and a reward. Each one has been made stickier by the specific texture of contemporary life. And each one is breakable once you can see its shape clearly.

The point isn't shame. You didn't install these loops on purpose. But you can uninstall them.


How a Habit Loop Actually Works (The 90-Second Crash Course)

Think of your brain as an office worker who's been at the same company for thirty years. Efficient, yes. Innovative, not particularly. Every time a new task lands on the desk, this worker checks the filing cabinet first. If there's a procedure already written, they follow it without reading it too carefully. New procedures are expensive. Old ones are free. The brain runs the same economics.

Cue → Routine → Reward: The Three-Part Engine

Charles Duhigg mapped the mechanism in The Power of Habit, and the architecture is simple enough to remember: cue, routine, reward. The cue is any trigger that tells the brain a loop is available. The routine is the behaviour itself. The reward is whatever sensation closes the loop and tells the brain to file this sequence for future use.

A close-up of a watch face showing precise time
The habit loop runs on timing, context, and reward. Not willpower.

BJ Fogg added a useful refinement in Tiny Habits. His B = MAP model frames behaviour as the product of three variables: Motivation, Ability, and a Prompt. You don't need all three at maximum intensity. You need enough of each. A highly motivated person with low ability and no prompt still doesn't act. A person with moderate motivation, high ability, and a well-timed prompt almost always does. This matters for breaking loops later, because the easiest lever to pull is usually the prompt, not the motivation.

The Dopamine Misconception Nobody Corrects

Here's the part most habit explainers get wrong. Dopamine isn't the pleasure chemical. It's the anticipation and craving chemical. Psychiatrist Anna Lembke makes this precise in Dopamine Nation: the dopamine spike happens before the reward, not during it. Your brain is rewarding you for pursuing, not for having. This is why finishing the bag of chips doesn't feel as good as you expected it to, but you still reach for another one anyway. The loop is designed to keep you reaching.

"We are all, in one way or another, running from pain and toward pleasure, and the digital world has made both the running and the arriving faster than our nervous systems were built to handle.". Anna Lembke, Dopamine Nation

Adam Alter's Irresistible documents how modern technology is specifically engineered around this architecture. Variable rewards, unpredictable social feedback, infinite scroll without a stopping cue. These aren't accidents of design. They're features.

The B = MAP Model in Plain English

BJ Fogg's formula: Behaviour = Motivation + Ability + Prompt. To break a habit loop, you don't need to become a more motivated person. You need to remove the prompt, reduce your ability to execute the routine, or both. Willpower is the most expensive tool in the box. Use it last.

The five loops that follow are each mapped through this lens. Cue, routine, reward. And then the seam you can actually pull.


Loop #1. The Vertical Mile: Endless Scrolling

You unlocked your phone to check one thing. You are now watching a ferret open a tiny Christmas present. It has been 34 minutes. The ferret is very excited. You feel oddly invested. This is not an accident.

Person holding a smartphone with a bright screen in a dark room
The phone unlocks. The loop begins. You didn't decide this.
144
Average number of times a US adult unlocks their phone per day, according to research on smartphone usage behaviour

One hundred and forty-four times. That's roughly once every six and a half minutes across a waking day. Not 144 intentional decisions. One habit loop, running on a hair trigger, executing before conscious thought has a chance to weigh in.

The Cue, the Routine, the Reward (Mapped)

The cue is almost any transition moment. You sit down. You stand up. You wait for something to load. You finish a sentence and don't immediately know what the next one is. Boredom is the most common trigger, but so is mild anxiety, the end of a task, or simply the phone being visible on the table. The cue doesn't need to be dramatic. It just needs to be consistent.

The routine is the unlock, the app tap, the scroll. The sequence is so practised it runs below the level of decision-making. Many people report reaching for their phone and finding it in their hand without any memory of picking it up.

The reward is a cocktail. Novelty, which the brain treats as inherently valuable. A laugh, if the algorithm serves something funny. Low-grade outrage, which is neurologically arousing. Parasocial warmth from seeing a familiar face. The reward varies, which is precisely the point.

How Short-Form Video Compressed the Dopamine Hit

TikTok, Instagram Reels, and YouTube Shorts didn't just create a new content format. They compressed the reward interval to somewhere between three and fifteen seconds. Older social media asked you to invest in a post, read a caption, look at a photo. Short-form video delivers a complete emotional payload in the time it takes to exhale.

Anna Lembke's pleasure-pain seesaw explains what happens over time. Every dopamine hit is followed by a small dip below baseline. The brain compensates. The baseline shifts downward. What used to feel like a satisfying scroll now requires more scrolling to produce the same effect. This is the same mechanism at work in every substance dependency. The delivery vehicle is just a phone.

The reward interval collapsed from minutes to seconds. Your brain didn't get a memo. It just adapted, and now the baseline is lower than it was.

Adam Alter documented in Irresistible how the infinite scroll was specifically designed without stopping cues. Physical books end. Television episodes end. A scroll feed has no bottom. The absence of a stopping cue isn't an oversight. It's the mechanism.

The vertical mile framing is worth sitting with. If you scroll for an average of two hours a day, which is conservative, the cumulative vertical distance your thumb travels across a year measures in the range of a marathon. You trained for something. You just didn't choose what.


Loop #2. The 47-Message Lunch Plan: Texting Instead of Calling

Here's a scenario. You need to organise lunch with two friends. Simple enough. You open a group chat. One person suggests Tuesday. Another person can't do Tuesday. Someone proposes a place. Someone else has a dietary restriction that wasn't previously mentioned. The first person clarifies they meant next Tuesday. A meme arrives. The meme is tangentially related to food. Someone reacts with a thumbs-up. Forty-seven messages later, lunch is scheduled. It took 40 minutes and three separate re-reads of the thread to confirm the final plan.

A phone call would have taken 60 seconds.

The Cue, the Routine, the Reward (Mapped)

The cue is a communication need. Something that requires coordination, a response, a decision. The cue is neutral. Any medium could theoretically answer it.

The routine is opening the messages app and typing. Not because it's faster. Not because it's clearer. But because it's there, it's familiar, and it doesn't require you to be "on" in real time.

The reward is the relief of avoided discomfort. A live voice call requires presence. You can't multitask through it without it being obvious. You might be interrupted. The other person might say something that requires an immediate response you're not ready to give. Texting hands you control over pacing, editing, and exit. That control feels like comfort, and comfort is a reward the brain files carefully.

61%
Share of adults under 35 who say they feel anxious when making unplanned voice calls, according to Pew Research data on communication preferences

The Social-Anxiety Tax on Asynchronous Communication

The social-anxiety reinforcement here is particularly efficient as a loop mechanic. Avoiding the call produces immediate relief. That relief is the reward. The loop strengthens. The next time a communication need arises, the brain recommends the same solution with even more confidence. Over time, the idea of making a phone call acquires a faint but real dread that didn't exist before.

The Asynchronous Communication Tax

Every text thread that replaces a conversation carries a hidden cost: the cognitive overhead of tracking context across messages, re-reading earlier parts of the thread to remember what was decided, and the delayed resolution that leaves a task mentally open longer than necessary. The tax is invisible until you add it up across a day.

Pew Research data on younger cohorts shows this isn't just anecdote. A majority of adults under 35 report actively preferring text over calls, with a significant portion citing anxiety about live conversation as the primary reason. The preference is real. The question is whether the loop that created it is serving them or costing them.

The irony that deserves naming: the 47-message thread about lunch took longer than the lunch itself. The coordination overhead consumed more time than the thing being coordinated. And yet the loop will run again tomorrow, because the reward is immediate and the cost is diffuse.


Loop #3. The Six-Week Romance: Dating App Churn

Hinge's marketing slogan is "designed to be deleted." It's a good line. It's also, by the evidence of user behaviour patterns, more aspiration than description. The app that wants you to find love and leave is monetised by subscription. The incentives are worth examining before the slogan is accepted at face value.

Two smartphones side by side on a table, screens glowing
The match arrives. The dopamine lands. The loop begins again.

The Cue, the Routine, the Reward (Mapped)

The cue is loneliness, boredom, or a notification. Often all three simultaneously, at 10:47pm on a Wednesday. The cue doesn't require a particularly bad emotional state. Mild restlessness is sufficient.

The routine is the swipe sequence. Open app, assess profile, swipe, repeat. Then the match, the opening message, the brief conversation, the tentative plan, the fade or the ghost. The routine has a fairly consistent arc, and most people who use dating apps regularly could describe it without thinking.

The reward is layered. The match itself delivers a validation hit. The novelty of a new conversation produces genuine interest. The early-stage excitement of a potential connection is neurologically real. And underneath all of it, there's the avoidance reward: swiping is not vulnerability. Swiping is browsing. The loop lets you feel like you're pursuing connection while keeping you at a safe distance from the thing that actually produces it.

You're not broken. You've been gamified. The slot machine doesn't care whether you win. It cares whether you pull the lever again.

When the App Is Designed to Keep You Single

B.F. Skinner's variable-reward reinforcement is the mechanism worth naming here. The unpredictability of matches is structurally identical to a slot machine. Sometimes you swipe and nothing happens. Sometimes you swipe and get a match with someone genuinely interesting. The unpredictability is not a flaw in the system. It's the feature that makes the system sticky. Predictable rewards extinguish quickly. Variable rewards persist.

6 weeks
Approximate average duration of a situationship or early-stage dating app relationship, per Match Group's Singles in America research data

The infinite-supply illusion compounds this. There is always another profile. The next swipe might produce someone better, more compatible, more interesting. This is cognitively identical to the endless scroll problem in Loop #1. The absence of a natural stopping point prevents the kind of commitment that requires accepting the finite. Real relationships are finite. They're chosen over the alternatives. The app architecture makes that choice feel premature, because the alternatives never actually run out.

Match Group's data on situationship duration suggests the average early-stage dating app relationship runs approximately six weeks before fading. Six weeks is long enough to produce real attachment and short enough to leave the loop fundamentally intact. The app gets opened again. The swipe sequence resumes.

Sympathy is the appropriate register here, not judgment. The loop is well-designed. The people running it didn't design it.


Loop #4. The Sugar Slot Machine: Sweets and Candy

The World Health Organization recommends fewer than 25 grams of added sugar per day for an average adult. The US average, according to NHANES nutritional survey data, sits at approximately 77 grams. That's not a small overage. That's three times the recommended ceiling, every day, across a population.

The gap between the guideline and the reality is not a knowledge problem. Most people are aware that eating a lot of sugar is not ideal. The gap is a habit loop problem, and it's one of the more physically embedded loops on this list.

Colourful sweets and candy in a glass bowl
The candy bowl on the office counter isn't generosity. It's a behavioural trap with good PR.

The Cue, the Routine, the Reward (Mapped)

The cue is usually one of three things: stress, the afternoon energy slump (which arrives with reliable timing around 2:30pm for most people), or simple proximity to a snack source. That last one is underrated. The office candy bowl, the snack drawer, the checkout-line display. The closer the source, the higher the firing rate. Distance is a kind of friction, and most people don't have any.

The routine is the reach, the unwrap, the chew. Often it happens before any conscious thought registers. People reach for sweets in their desk drawer the same way they reach for their phone: not because they decided to, but because the cue fired and the path was clear. The whole sequence can complete in under ten seconds, which is faster than the prefrontal cortex can usually weigh in.

The reward is a fast blood-sugar spike followed by an equally fast crash. The dopamine response peaks before the sugar even reaches the bloodstream, exactly as Anna Lembke's pleasure-pain seesaw predicts. The pleasure is brief. The compensatory dip is longer, and it feels worse than the original baseline did. The next reach happens because the dip is uncomfortable, not because the candy was satisfying. The loop is closed.

Why the Candy Bowl Wins Every Time

Brian Wansink's research at the Cornell Food and Brand Lab is dated and partly retracted, but one finding has held up under replication: proximity beats willpower. When chocolates were placed on participants' desks, consumption averaged around nine pieces per day. When the same chocolates were placed two metres away in a drawer, consumption dropped to four. When they were moved across the room, it dropped further still. Nobody became more disciplined. The friction did the work.

The Visibility Tax on Sweets

The single highest-leverage change for sugar consumption isn't motivation, education, or a substitute snack. It's distance. Move the source out of sight and out of arm's reach. Consumption drops without any conscious effort. This is the cleanest demonstration of environment-over-willpower in the entire habit literature.

The food environment is engineered against you in ways that compound. Checkout lines display sweets at child eye level. Office break rooms keep open bowls topped up. Many home kitchens store the snack drawer at exactly counter height. None of this is malicious. Most of it is convenience-driven design that nobody flagged as a habit hazard. But the cumulative effect is a dozen low-grade prompts a day, each one firing a loop you didn't agree to run.


Loop #5. The Obsession Spiral: AI Friends, Parasocial Fandoms, and Gacha Games

Not every compulsive behaviour fits cleanly into a category. You're not exactly scrolling. You're not exactly gambling. You're not exactly texting someone you know. But you're doing something, repeatedly, for longer than you intended, and you feel vaguely worse when you stop. Welcome to the obsession spiral, a catch-all for the modern behaviours that share an engine but don't share a name.

Four expressions of this loop are worth naming specifically: AI companion apps like Character.ai, parasocial streaming relationships with creators you've never met, bed rotting as a passive consumption loop, and gacha games, the mobile genre that dresses a slot machine in anime clothing and sells you the thrill of the pull.

The Cue, the Routine, the Reward (Mapped)

The cue is almost always emotional. Loneliness. Boredom. The low-grade anxiety of a Tuesday evening with nothing urgent in it. Sometimes it's the desire for control in a world that keeps declining to be controlled.

The routine is engagement with a system designed to respond to you: the AI that always has time, the streamer who reads your chat message aloud, the gacha banner that might, this time, give you the five-star character you've been chasing for six weeks.

The reward is the part that makes this category so sticky. It's frictionless emotional response. The AI isn't judging you. It isn't tired. It isn't distracted by its own problems. It is, by design, entirely present for whatever you bring to it.

The AI isn't judging you. That's literally the product.

Parasocial relationships with streamers and creators deliver something adjacent: the feeling of belonging to a community, of being known, without the vulnerability that real relationships require. Bed rotting, that cheerfully named practice of horizontal passive consumption, is the loop in its most honest form. You're not seeking anything specific. You're just staying inside the reward environment because leaving it costs more than staying.

The Shared Mechanism: Cheap Dopamine on Demand

These systems are engineered around the same dopamine compression argument that runs through every loop in this piece. Real friendship is slow, reciprocal, and occasionally disappointing. A gacha pull takes four seconds and delivers a result. Real creative communities require you to contribute something. A parasocial fandom lets you lurk indefinitely and still feel like you belong.

Why These Loops Hit Different

Social and emotional rewards are among the most powerful motivators human brains run on. When a system can simulate those rewards without requiring reciprocity, cost, or vulnerability, it has a structural advantage over real life. That's not an accident. It's the design brief.

The variable reward schedule in gacha games is mathematically identical to a slot machine. The difference is the art direction. Character.ai's retention isn't accidental either; the system is trained to be engaging, which means it's trained to keep you coming back. None of this makes you weak for using it. It makes you human, operating in an environment that has been very carefully calibrated against your defaults.


The Pattern Under All Five Loops (And Why Willpower Is the Wrong Tool)

Look at all five loops side by side and the architecture becomes obvious. Every single one starts with an engineered cue: a notification, an empty moment, a social anxiety, a craving. Every one runs through a frictionless routine: tap, swipe, open, scroll, pull. Every one delivers a compressed variable reward that arrives faster and more reliably than the real-world alternative. The loops are different in content. They're identical in structure.

What Every Loop Has in Common

This is the part where a lot of habit content tells you to want it more. To commit harder. To find your why. That advice is not useless, but it is dramatically overrated, because it treats willpower as the relevant variable when willpower is actually the least reliable tool you have for this particular job.

Willpower is a finite resource. The systems you're fighting are not. They have engineering teams, behavioural scientists, A/B testing infrastructure, and years of iteration data on exactly how to keep you engaged. Willpower is bringing a water pistol to a flamethrower fight.

Five habit loops sharing the same cue-routine-reward structure
All five loops map onto the same three-part structure. The content changes. The engine doesn't.

BJ Fogg's B = MAP and Why Environment Beats Motivation

BJ Fogg's B = MAP model is one of the more useful frameworks for thinking about this clearly. Behaviour happens when Motivation, Ability, and a Prompt converge at the same moment. To break a loop, you don't need to overhaul your personality. You need to reduce one of those three variables enough that the behaviour doesn't fire.

"We are what we repeatedly do. Excellence, then, is not an act, but a habit.". Aristotle, who did not have a smartphone but was onto something structurally important.

Reduce Motivation by making the loop less appealing: understand what it's actually delivering and whether a better source exists. Reduce Ability by adding friction: more steps between you and the routine means more opportunities for the impulse to dissolve. Remove the Prompt entirely by redesigning your environment so the cue never fires in the first place.

Wendy Wood's research on habit formation makes the same point from a different angle. The most durable behaviour change happens through environment design, not resolve. People who successfully break habits don't report having more willpower than people who fail. They report having fewer opportunities to make the wrong choice. That's a design problem, not a character problem, and it has design solutions.


How to Actually Break a Loop: The Friction-and-Witness Method

Step One: Name the Loop Out Loud

You cannot disrupt what you cannot see. This sounds obvious until you realise how many loops run on autopilot, below the threshold of conscious decision-making. The first step is to map your specific loop using the cue-routine-reward frame: what triggers the behaviour, what the behaviour actually is, and what feeling you're getting from it or avoiding by doing it.

Write it down in plain language. "When I feel anxious about a conversation I haven't had yet, I open Instagram and scroll for 25 minutes, and it makes the anxiety quieter for a while." That's a complete loop map. It's also the only version of the problem you can actually work with.

The Loop Map Formula

Cue: What feeling or situation triggers it? Routine: What exactly do you do, and for how long? Reward: What are you getting, or what are you avoiding?

One sentence per row. Specific is better than vague. "I feel lonely" is more useful than "I'm just bored."

Step Two: Add Friction Before the Routine

Friction works because most compulsive behaviours aren't deeply motivated. They're just easy. Make them slightly harder and a meaningful percentage of them won't happen.

For the scrolling loop: app time limits are a start, but a phone lockbox that requires physical effort to open is better. Friction that involves your body is harder to override than friction that involves a tap.

For the texting loop: a "call first" rule means that if you're about to send an anxious or reactive message, you have to be willing to say it on a phone call instead. Most of the time, you won't make the call, which is the point.

For the dating app loop: a 48-hour swipe pause, scheduled in advance, interrupts the compulsive check-in pattern without requiring you to delete the app entirely.

For the sugar loop: the candy bowl research is real. Move it out of sight and consumption drops without any conscious effort or resolve.

For the obsession spiral: schedule one completely unscheduled day per week with no streaming, no gacha, no AI companion sessions. Not a detox. Just a gap in the routine.

Step Three: Get a Witness Who Is Allowed to Be Annoying

The goal isn't perfection. It's pattern interruption. One missed pull is enough to show the loop it doesn't own you.

Find one external observer. Tell them which loop you're working on. Set a weekly check-in, and explicitly give them permission to text you "are you doing the thing again?" at any point during the week. This sounds low-stakes because it is. That's the design.

External observers work for two reasons. First, they shift your cue environment: knowing someone might ask about the behaviour changes how the cue lands. Second, they add a small social cost to the routine. Not a shame spiral. Just a mild accountability weight that tips the scale when motivation alone wouldn't.

The witness doesn't need to be a therapist or a best friend. They need to be someone who will actually send the text and not feel bad about it.


Your 7-Day Habit Loop Spotting Challenge

This is not a detox. It's not a cleanse. Nobody is asking you to delete your apps, throw out your snacks, or spend a week in silent contemplation. This is a seven-day observational exercise, and the only thing it requires is that you pay attention.

The Rules (There Are Only Three)

One: pick one loop. Not all five. One. Two: don't try to stop the loop during the first four days. Just watch it. Three: write things down, even briefly, even in your phone's notes app.

7-Day Habit Loop Spotting Challenge 0/7

What to Do With What You Find

At the end of day seven, write down your completed loop map: cue, routine, reward, and the friction point you tried. Put it somewhere you'll see it next week. Tape it to your monitor. Make it your phone wallpaper. Leave it on the kitchen table. Location matters more than format.

Here's the thing about awareness: it shifts behaviour on its own. Not completely. Not permanently. But the act of watching a loop run changes your relationship to it. The challenge isn't a cure. It's the intervention. Seeing the loop clearly is already doing something to it.


You're Not Broken. You've Just Been Optimised Against.

The Closing Argument

Every loop in this piece exists because someone built it. Not accidentally. Not carelessly. With intention, budget, and a very sophisticated understanding of how human motivation works. The scrolling feed, the dating app swipe, the gacha banner, the AI companion, the frictionless sugar delivery system in your desk drawer: these are products, and they were designed to be used compulsively. That's not a conspiracy. That's a business model.

43%
Percentage of daily behaviour that is habitual, according to Wendy Wood's research. The number that explains why environment design beats willpower every time

Reclaiming even a fraction of that 43% is not a small thing. If half your habitual behaviour is running in loops that weren't chosen deliberately, interrupting one of them changes the texture of your day in ways that compound. You don't need to fix everything. You need to see one thing clearly and make it slightly harder to do automatically.

That's the whole argument. You cannot fight the loop until you can see the loop. Once you can see it, you have options. Before that, you're just the slot machine lever wondering why it keeps getting pulled.

Come Back and Check In

If someone in your life is currently deep in one of these loops, send them this piece. Not as an intervention. Just as information. The framing that this is engineering, not weakness, tends to land better than anything that sounds like advice.

The loop will still be there next week. So will you. The difference is that next time, you'll know what it looks like.

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Lee Foropoulos

Lee Foropoulos

Business Development Lead at Lookatmedia, fractional executive, and founder of gotHABITS.

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